AI Insights · Timothy · June 2022
Top 5 Turn-Based Tactics Games on Android in South America for Q2 2022
Analyzing the performance of the leading turn-based tactics games on Android in South America during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top turn-based tactics games on Android in South America exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed look at how these games performed:
FINAL FANTASY BE:WOTV from SQUARE ENIX Co.,Ltd. saw a varied performance in revenue, peaking at around $15.7K in the first week of May, before declining to approximately $3K by late June. Downloads for the game reached their zenith at 1.1K in the last week of April, but dwindled to nearly zero by the quarter's end. Active users followed a similar trend, starting at 680 and tapering off to 276 by the end of June.
DDTank Mobile by 7road International HK Limited maintained a more stable performance. Weekly revenue hovered around $1.5K to $2.5K throughout the quarter, while downloads fluctuated between 932 and 5.4K, peaking in early May. The game’s active user base showed a steady decline from 5.8K to 3.4K by late June.
The Walking Dead No Man's Land by Deca Games also displayed consistent numbers. Revenue remained steady, ranging from approximately $1.2K to $1.9K. Downloads peaked at 3.3K in mid-May and then settled around 2K towards the end of June. Active users started at 6.3K and slightly decreased to 5.2K by the quarter's end.
Phobies from Phobies Holdings Inc. experienced an impressive start with downloads peaking at 13K in mid-April. However, by the end of June, downloads had decreased to around 7K. Revenue showed a similar initial uptrend, peaking at $1.9K in early May before falling to $832 by the end of the quarter. Active users began at 6.9K in late March, reaching a high of 16.7K in mid-April, and then stabilizing around 10.6K by late June.
MiniBattle by Pocket River Limited had a more modest performance. Weekly revenue varied, peaking at $810 in early May and then falling to $178 by the end of June. Downloads showed a significant increase in late June, reaching 3.7K. Active users also saw a rise, starting at 2.5K and climbing to 4.6K by the end of May, before stabilizing around 3.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.